GunBound is a free-to-play, turn-based, room-to-room, multiplayer online game with many similar features to the popular Worms game series, where players take turns shooting each other while trying to calculate the proper angle and strength of each shot to compensate for wind and other interferences. Gunbound is a game you can pickup and play for 10 minutes and still have fun.
Gunbound Overview and Features:
The world of Gunbound, takes place in Planet "Lond" and its 8 moons. Gunbound means "The infinite war between each unique mobile and its riders" In Lond 16 unique mobiles are available.
Each of these mobile is processed in different environment and therefore, it has its own unique character no other mobile possesses. With our experience and history of making turn-based shooting game, players will find themselves in middle of intense battle between mobiles. New weaponry and strategies await you!
The surrounding environment set in Gunbound dynamically changes according to the "Moon Disk." Pay attention to the Moon Disk as it changes every other turn. Gunbound forbids simple game play.
Feel the freedom of your game play within your turn. Take a cover behind debris! Avoid your enemy missiles! Inflict damage to your enemy mobile! The precise damage-meter is only one of the amazing features provided from Gunbound.
Players will participate in battle after wearing their own avatars and choosing the mobile they want. Players will be rewarded at the end of the battle. Winners will receive their reward and with the reward the players will purchase an avatar item(s) of their choice which will benefit in future battles.
Player's objective is to excite the audiences that are watching the battle with his or her amazing skills and beautiful avatars. The player will receive special rewards if the audiences are pleased. Of course displaying bad manners in the battlefield will get you negative feedbacks and you will be booed off by the crowd. Keep it in your mind that your skills and avatars are directly connected to the amount of reward you receive at the end of the game.
- Cool Game Control
Dazzle the audience with your abilities and win special rewards.
Gunbound makes it easy!
- Be the Best at Bombs!
Build your strategy to become the best at Gunbound!
- Multi-Player Gunbound! Fight with Your Friends!
form guilds. You can play with 2 - 8 friends in a game.
A customizable Buddy List let's you know where your friends are fighting.
- Your Mobile! Your Avatar! You! You! You!
upgrades and Avatar Items. Gunbound lets you customize your Avatar,
your Mobile, your weapons, and whatever else you bring into battle.
Gunbound is all about you!
- Variety of Game Modes!
keep the Gunbound environment constantly changing and make the battles
even more challenging.
- Build a Guild or Get a Room
win a tournament or just make some friends and manage your own Game
room. It's up to you!
Each player has only one life during game play. Once dead, the deceased players access a three-in-a-row, rolling slots game in which they can gain gold, alter wind conditions (affecting the shots of still-living players), or drop randomly-chosen items or bombs from the sky.
Tag mode is similar to Solo mode with only one difference: Players are allowed two Mobiles at the beginning of a match. In this mode, each player is permitted to switch once per turn between his or her chosen primary and secondary Mobiles, each with its own health value (Initially, secondary Mobiles only have half of its total health. This, however, can be mended using Healing items). Players cannot switch Mobiles once dead.
In Score mode, the objective is to kill or bunge opponents until the enemy life counter reaches zero. Bunging is when you can destroy the land around the opponent's area and cause him/her to fall. The lives allotted in Score mode relies on the amount of team players participating in a match. For a team composed of n players, there are (n + 1) lives. Lives are pooled between players in a team. A team wins if the opposition's life counter reaches zero, or if there are no more opponents left on the field. Dead players, upon dying, have a choice of their drop location and drop at that point in the field in a set amount of 4 turns after the point is chosen. Should a player not hit land, he or she will continue to fall and the team life counter will not go down, but instead cause the player to reselect the drop location and wait another 4 turns. The player's drop location is slightly affected by wind conditions.
Participants are required to eliminate targets called Jewel (seen in the form of Raons). Each Jewel is assigned a point value for being destroyed. Point values include -5, 5, 10 and 25. Shots fired at the enemy will not cause damage, but can destroy land. Teams win the game by rounding up at least 100 points, or bunging (hitting the land underneath them until they drop down) their opponents until none are left.
Same as Score mode, except that only the 'teleport' item is available. Instead, Powerballs representing the various items drop from the sky. Collecting the Powerball grants the corresponding item's ability. Different effects can be stacked. There are five Powerballs: Thunder Ball, Dual Ball, Gold Ball, Force Ball and Bomb Ball. The Thunder Ball will cause thunder to strike where the bullet lands when it is shot as if it went through a thunder storm in other circumstances. The Dual Ball acts as if the player had used a Dual item but does not affect delay. The Gold Ball increases the gold earned from completing certain feats. The Force Ball increases the damage done when hitting another player. The Bomb Ball is the only non-beneficial Power Ball and deals 100 damage to whoever it hits. The damage can stack when multiple Bomb Balls hit a player. Each player is allowed to have up to 4 bombs stacked at a time.
Gunbound is a turn-based strategy game not dissimilar from Worms, which in turn was quite inspired by Scorched Earth. So, in terms of gameplay, the formula is perfectly refined by now. But what can Gunbound offer us that we haven’t seen before?
For those not familiar with the gameplay, here’s a brief explanation. Several players fight in destructible platforms, using all the tricks up their sleeve to drain the energy of their enemies – or make them plummet to their deaths, whichever is more adequate. Each player has to wait for its turn, respecting the delay that sorts out the order of play... Read More»
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Gunbound Featured Video
Gunbound System Requirements
O/S : Windows98
CPU : PentiumIII 866MHz
Main Memory : 64MB
Video Card : Any 3D-accelerated card
Video Memory : 32MB+
DirectX : DirectX 8.0 or higher version required.
Internet Explorer 5.5 or higher