Come and indulge yourself with the medieval fantasy setting massively multiplayer online role-playing game (MMORPG) with the world's most exciting, heart-pumping PvP features.
Each player must choose between becoming a Human or an Orc, and within each nation, people can choose to build up their character as a barbarian, warrior, priest, rogue or mage. The successful player will seek to join forces with others of his or her nation in order to obtain victory. By enduring battles, each character may also become a hero in the world of Knight Online. He/she may also receive a title of recognition and reward from the King, become the lord of his own castle, and even rule over a city.
With over 10 million people logging on to play from around the world, Knight Online represents one of the biggest MMO communities that are around. Some of the most exciting features of Knight Online are the most involving, persistent and large-scale wars between players, and its own built in party system.
Status: Final
Official Site: http://knightonlineworld.gamersfirst.com/
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Knight Online World is a free-to-play fantasy MMORPG that has over 10 million players all over the world. So many people can’t be wrong, and we set to discover more about the game.

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Overview
  • Weekly and monthly PvP events - Lunar Wars, Castle Siege Wars, Forgotten Temple, Border Defense Wars, Juraid Mountain, GM run boss events, and the monthly PvP Event Server.
  • Changing world - Adventure in multi-tiered dungeons tucked away beneath castles, visit far-flung villages, face off in mountain passes and sweeping plains, and fend off invaders from the heart of your nation's bustling capital.
  • Dynamic advancement - As characters advance and evolve, class titles alters to suit their increased power. For example, start as a Warrior, become a Blade, then strive for maximum level as a Blade Master.
  • Free PK - Unpatrolled lands give raiding parties the chance to engage against one another outside of wars in 24 hour PvP lands.
  • Magic Anvil System - Armor and weapons earned in the wild can be augmented and upgraded to increase their power and statistics utilizing the Magic Anvil.
  • Clan ranking - Clans battle for renown, displaying their prowess with capes (adorned with the clan's custom uploaded symbol), armbands, and a ranking system that keeps track of each server's top clans.
When a player first connects to a server, from a list of major huge servers he is forced to decide between being a Karus and an El Morad character within that server. It is a difficult and expensive process to switch nations. Karus and El Moradian players are completely equivalent, yet appear differently. In any case once a nation is selected, a player chooses their first character's body type Barbarian, El Morad/Karus Fe/male. And a class for that character, and selects from a few appearance options. Next, they give the character their first 10 Stat points.

Finally, the first character is placed in the Knight Online world, they begin in the neutral Moradon city where mainly lower level El Moradians and Karus live in peace. Characters are in a somewhat natural environment with flowers, and grass everywhere, and plenty of packs of different species of monsters to kill. Initially the character is given a few healing potions and a weak weapon, they proceed to kill monsters which all have chests. Chests may contain items and Noahs (gold pieces). A squire (helper) icon is added to help notify you about what should be done, or about quests, once the initial character has killed an earthworm to rescue the helper. A character will continue to gain experience points by killing monsters (alone or in parties) and completing quests (alone or in parties). Quests are recommended by the squire or quest window which will describe a quest-giving NPC's location on the map. Using the mouse or keyboard the character maybe controlled by the player and directed towards the NPCs. In Moradon, especially, there are several characters with kiosks, using the merchant mode, characters can set prices sell their items or request to buy items from visiting characters at certain prices. Each server has specific economies and equilibrium point for most valuable items. Bartering is also permissible, using the trading option. Often a player might trade an item for a certain number of other items. However, Noah in the Knight Online world is actually a valid trading currency (unlike in Diablo II).

Once a character reaches level 10 their squire will notify them that they are ready for their first job change. The job change will allow the character to use their skill points and be able to heal, kill monsters, move faster, teleport others, etc. The player will begin to notice some players glow in multiple colors and have great looking armor and weapons and others do not. As characters accumulate experience they level and therefore have more skill points and therefore skills available. Each level adds 3 stat points and 2 skill points from 1-60 and 5 statpoints 60-83. A character can chat with others in All chat or personal messages.

-Gameplay

As in most MMORPGs, the player controls a virtual character and must collect experience points to gain levels and items that boost the stats of the character. The monsters that inhabit the game world can be attacked using melee attacks or skills. Once a monster is killed, the killing player gains experience points and the monster leaves behind a loot box which may contain Noahs (in-game currency) and other items. The drop box is only accessible to the player or party that did the most damage to the monster. However, in case of kill stealing, the experience is divided according to the amount of damage done.

There are many quests in the game. These may require the player to kill a certain amount of a monster or to collect certain items (quest items). Other quests involve transportation of items from one character to another. The reward for the quests may include experience, Noahs, weapons and armor, or even the ability to use certain skills. Players are encouraged to be patient with collection of the reward because as they level up it becomes more difficult to accumulate experience.

Players lose experience if they die from a monster. The amount lost depends on the character's level and it's also possible to lose a level upon losing experience. However, a death that results in a loss of a level will not allow the player to complete quests of the lower level.

-Parties

As in most MMORPGs, Knight Online enables players to group together and complete objectives. Parties in Knight Online range between having two to eight players. The characters must be in a certain level range of the party leader in order to be in the same party. (However, a clan member may invite any other clan member regardless of level difference.) Party-members gain experience in accordance to their level. Knight Online encourages parties, since parties can collectively complete monster-killing quests.

In general, players receive experience from monsters in accordance to their contribution of level within a party eg. in a party of a level 35 character and a level 45 character, the level 45 character will receive significantly more experience than the level 35 character per kill of a monster. The level 35 character will receive less experience than they might by killing the monster by themselves, and the level 45 character will get more experience than if he killed the monster by himself (nevertheless, the level 35 character will most likely receive more experience in general because the level 45 character will likely kill monsters much faster than the level 35 character could by themselves).

Noahs are split fairly evenly among players, and the total number of noahs a monster drops, is to some extent determined by the number of party members killing the monster. If the player doing the most damage to the monster is no longer eligible to receive noahs from a monster (because their level is higher than a certain threshold) then no noahs are dropped by the monster. For instance, a level 55 character will no longer receive Noah drops by killing "Lycans" so if that character does the majority of damage to the Lycan in a party, the party members will not receive any coin drop (but if their clan member, a level 20 character, does most of the damage then noahs will be distributed once clicked on).

Items are distributed in rotation among players, eg. if a "crystal" is picked up by any member of the party then whose ever turn it is to receive the item will get it. This results in party members deliberately picking up unnecessary or cheap items during other party member's turns to pick up, or in some cases, players leaving the party while the treasure chest is open, and taking the item while not in the party if it is particularly valuable.

-PvP

Knight Online allows players to fight against each other in various zones. Some of these provide no rewards or risks, while in others players gain National Points and Leader Points (also called Ladder Points) for killing enemies, but the defeated player loses some of these points. When killing in solo, 50 NP is awarded for killing, but when in a party, the points gained are distributed among the party members (still, the total amount of points gained is higher with more players in the party). Dying results in the loss of 50 NP. Leader point gains and losses depend on whether the involved players have a Leader or National ranking. Additionally, 50% of the defeated player's coins is transferred to the victor, although losing coins can be prevented by placing the coins into the bank.

The 50 players with the most National Points and the 200 players with the most leader points of each nation are ranked and are eligible for a "knight stipend", a small cash bonus. Leader points are reset to zero each month. Other than arenas, players can only attack others from the opposing nation.
Knight Online PvP is notable for requiring a lot of skill in addition to good items. There are possibilities for doing combos, and quick reflexes for using healing items or skills is also important.

-The game has the following PvP areas:

Arenas are battlefields where players may battle each other without risking National Points. There are arenas for free-for-all combat, fights between parties or clans. Arenas are a good place to practice one's PvP skills.

Abyss Dungeon, Krowaz's Dominion and the clan promotion quest areas are locations where fighting among players is not the main purpose, but nevertheless enabled. There are no rewards and losses for fighting in these zones.

Ardream, Ronark Land Base and Ronark Land are open battle zones. National and Leader points are awarded. These are considered the primary PvP locations in the game.

There are certain events where players can battle each other, such as wars and Juraid Mountain. These events are scheduled and a limited number of players can enter.
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System RequirementsMinimum Requirements:
OS: Windows 98/2000/XP/ME
CPU: Celeron 300
RAM: 128MB
HDD: 1.4GB
Graphics Card: 16MB 3D Display
DirectX: 9.0c

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