Rakion is a 3d fantasy MMO with a third person camera view. The game focuses on intense sword on sword battles with RPG style characters and settings, along with strategic battle plans to provide the ultimate battle experience. Rakion supports a lobby where players host or join rooms. Choose one of five classes and battle it out with other players to earn experience & gold to purchase new gear.
Official Site: http://rakion.softnyx.net/
The gameplay of Rakion is similar to that of most third or first-person shooter games. Players use the WASD keys to move their character around the map, and the camera controls are third-person shooter style. The mouse is used for controlling the camera and attacking.
Significant features include the Chaos mode, in which a character can become much more powerful after a number of kills, and Cells, summonable creatures that aid the summoner in combat.
There are five different game modes: Stage, Team Deathmatch, Solo Deathmatch, Boss War, and Golem War. A level limit may be selected when making a game. There is also a "Basic Mode" option in games, which ignores added stats.
Each class has a melee set and ranged set of attacks.
In Rakion, a player may choose from five classes when creating a character: Swordsmen, Archers, Mages, Blacksmiths, and Ninjas. Characters can transform into "chaos mode," a temporary enhancement acquired after attaining a certain number of kills.
Excluding Stage mode, which puts all players on the same team, all of the game modes are PvP-based. Both the number of rounds and round-time-limits can be set. The game will automatically balance the teams after a round. There are four types of PvP games in Rakion. In both team and solo deathmatches, dead players respawn after 5 seconds. The Deathmatch modes have healing capsules and books that provide cell points; the other modes do not.
Deathmatch (Solo): Solo Deathmatch is a free-for-all variation of team deathmatch. All players are on their own and the first player to achieve a specified amount of kills is declared the winner
Deathmatch (Teamplay): Almost the same as Solo Deathmatches, except that players are separated into teams.
Golem War: Players are assigned to a team in this mode. Each team has a Master Golem. Located somewhere in the map is the Golden Golem. The objective is to destroy the opponent's Master Golem, but only the person that kills the Gold Golem can do significant damage to the other team's Master Golem. To prevent teams "stealing" the Gold Golem from each other, it has separate health for each team. Unlike the other PvP modes, slain players do not respawn, and a team can also lose when all their players have been defeated. If the time runs out and both Master Golems are still alive, the team with the Golem with more health wins the round.
Boss War: This is a team-based headhunter fight. Each team has a player who's the "boss" that they must protect at all costs; if the boss dies then the team loses the game.
Stage: A co-operative game mode for 1 to 4 players (depending on the stage) that lets you play a PvE mission. After completing a stage, you get a grade ranging from S, A, B, C, or D, depending on how fast you complete the objective. Stages can not be repeated for more rewards, but can be redone for a higher rank.
Basic Mode: A setting which can be assigned to any non-stage game. All players' stats are as if they were level 1 for the duration of the game. No cells can be summoned in this mode aside from the lowest level cell, the Nak. Stats from equipment still applies
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OS: Windows 2000 / XP / Vista
CPU: Pentium Celeron 1.2
RAM: 512MB Memory
HDD: 500 MB Free
Graphics Card: Geforce MX 4000 / Radeon 9200