As Epic describes it, the countess is a “burst-casting vampire whose greatest strengths are misdirection and unpredictability. Utilizing her abilities, Countess can quickly single out and assassinate a key target and vanish into the darkness.”
So she’s a spell-focused assassin, and – as you might expect – her passive allows her to regain health from kills. More if the enemy is a hero. Her full set of abilities goes like this:
- Blade Siphon – Countess quickly spins her blades around her, causing damage in a circle around her. Passive: Countess regains a percent of her max health every time she kills an enemy, with bonus health for a Hero kill.
- Shadow Slip – Countess targets a nearby enemy and blinks to it, dealing damage and applying a slow. If the target is a minion, it is executed. Reactivate to return to the original position.
- Dark Tide – Countess sends out a roiling cloud of darkness in front of her, dealing damage to all enemies in the area of effect.
- Feast – Countess jumps to a nearby enemy Hero, forcing them to look at her and stunning them before dealing a massive burst of damage. Countess is locked down for the duration of the attack.
It’s a fairly standard kit, but a fun one from the looks of it.
Patch 33.1 adds some other nifty features to the game, like a new player tutorial, new cards, and, as expected, those lovely balance changes. For the full list of changes, head on over to the official site.