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  1. Ylem



    Evolving into perfection

    I've played this game for years since the beta, on and off. It just keeps getting better and better. The f2p grind is there but the heroes are so vastly different in the gameplay and there are so many that it has that amazing resistance towards getting boring or too tedious.

    The graphics are better than diablo 3 and the game is as polished.
    The Marvel character personality is there and has enough fluff and interections between characters to keep any marvel fan happy.

    Each hero has enough build paths in gameplay that playing even 1 character as your favourite gives you enough space for experimentation and min maxing for different content to never get bored with regular updates.

    On the topic of updates, the game just keeps getting more and more quality polish over time and keeps this decent community of ever returning players like myself.

    If you love marvel or diablo. This is your jam my man.
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  2. bluerebon




    I've played marvel heroes for a few years now it was once a garbage game but the Devs did not give up and they made the game a polished ARPG which reminds me of Diablo 2 clearly one of the free to play games you have to try out.
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  3. 3.5



    Marvel Heroes 2016 - The Rebrand that Finally Sold Me

    I've played Marvel Heroes in all of its yearly iterations, taking a bit of time to jump in and see what's changed each time Gazillion Entertainment has rebranded it. Way back in 2013, when it was just Marvel Heroes, the grind was just too much to handle and any fun that could have been derived from it was marred by constant stuttering and generally poor performance. So, I shelved it and went back to Path of Exile. Marvel Heroes 2015 did a lot to alleviate core gameplay issues that made the game feel like so much of a grind, but the stuttering persisted, keeping the game from holding my attention for the long term.

    Enter Marvel Heroes 2016. Honestly, I didn't expect much from it when I downloaded it again earlier this year. However, it managed to actually hook me this time. Steam shows that I've put 141 hours into this title. Close to 75% of that time has been in the 2016 iteration. So, what did it do to pull me in so completely?

    First and most importantly, Gazillion has almost completely fixed the performance problems I experienced in earlier versions. It doesn't matter how good the core gameplay of a game is - if it performs poorly, I'd rather not play it. I do still see the occasional dip in framerate, but now there have to be multiple characters, enemies, and particle effects onscreen for that to happen. In earlier versions, the stuttering was a constant and big frame drops were relatively frequent.

    As I said, a good amount of what made the game feel like a grind in earlier versions has been streamlined, if not removed. For example, there used to be an item called a Retcon Device. It was used to reset all skill points. Over the course of leveling any given character, you would only get a few of these. I'm not sure how they were obtained otherwise, but that system could make the game less than enjoyable, as it forced you to commit to one way of playing your chosen hero. It was a reward for one midgame quest, and if you wanted another, you had to hit the cash shop (as far I know). Additionally, Gazillion removed a complicated system of tiered crafting materials, replacing each tiered set with single materials. So, it takes a lot less time to farm up the sweet crafting materials you need for stat boosting costume affixes and the like.

    There are also a number of quality of life changes in store, especially for new players. The biggest of these is undoubtedly the ability to play any hero in the roster up to level 10. This helps new players to get accustomed to various playstyles and get a decent look at their options before deep diving into a single hero. After level 10, you can choose to uncap any hero and keep playing through the story. For new players, the first uncap is completely free, so you can pick your favorite and experience the rest of the game from there.

    After looking over the roster a few times and playing several heroes to level 10, I eventually settled on Cable. He can be played as either a ranged damage type with lots of area damage abilities in two of his specs or a fast dashing melee type with sweeping strikes in his third spec. To compare to the juggernaut of the ARPG genre, Diablo 3, he can fill the role of either the Demon Hunter or a damage focused Monk. This highlights one of the strengths of the game - its large and highly variable roster of heroes. Each hero is like a class of its own. Whereas Cable can be one of two types of damage dealer, heroes like Colossus and Hulk are very much the tanks of the game, and those like Jean Grey and Magneto (yes, Magneto!) are more like wizards in other games. But don't worry, even the most similar of heroes tend to have special mechanics that differentiate them from one another. By the way, the roster includes a number of infamous Marvel villains. Venom, Doctor Doom, and the aforementioned Magneto spring to mind.

    Unfortunately, if you want to play the game for free with multiple heroes, the grind may start to look a bit daunting again. While everyone on the roster can be unlocked via the cash shop (along with costumes, pets, and a few other mostly-vanity goodies), there is also an in-game currency called Eternity Splinters. These Splinters can be used to uncap any playable character for nothing but your time in game. However, it's going to take a lot of time to get a hero for the going rate of 200-600 Eternity Splinters. They drop at a set rate of 6 to 8 minutes as long as you're fighting level appropriate enemies.

    The good news is, once you uncap a character and get it to level 20, you can effectively skip much of the same set story that you went through with your first character. After level 20, Legendary Quests open up. Basically, they allow you to warp to various areas of the game and complete specific objectives, for which you are awarded a nice bit of experience and some very useful in-game currency called Odin Marks. You can use these Legendary Quests to level without redoing the same story. And believe me, this is a godsend should you choose to prestige one of your max level characters. Yeah, it's just like prestige in Call of Duty, and even offers five levels. However, the fifth level (called Cosmic) takes about 25 times the experience of any of the others.

    Finally, this game has a classic MMORPG style endgame, with various choices for group and solo content. There are Terminals (dungeons), Danger Room Scenarios (harder dungeons), and even a couple raids. There's also PvP, apparently, though I'd rather just play a MOBA for an isometric PvP experience. And if you just feel like collecting tons of experience at max level, there is the Omega system, which allows you to tweak your stats and eventually gain very significant buffs.

    Overall, Marvel Heroes 2016 has been a highly enjoyable experience - much moreso that its earlier iterations. I look forward to what Gazillion can do with it going into the rest of 2016 and beyond.
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